AI Insights · Timothy · January 2023
Top 5 3D Anime Games on Android in Sweden Q4 2022
Explore the performance of the top 5 3D anime games on the Android platform in Sweden during Q4 2022, covering weekly downloads, revenue, and active users.
In Q4 2022, the top 5 3D anime games on the Android platform in Sweden showed diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained a robust weekly revenue, peaking at around $12.4K in the final week of October and ending the year with $11.1K in the last week of December. Weekly downloads fluctuated, starting at 909 and dipping to 410 by late October, before recovering to 787 by the end of December. The game consistently engaged users, with weekly active users hovering around 10K throughout the quarter, peaking at 10.1K in early December.
Summoners War by Com2uS saw its highest revenue of $5.6K in late December. Weekly downloads remained relatively low, peaking at 24 in early November. Active users showed a slight decline from 2.2K in early October to around 1.8K by the end of December.
GODDESS OF VICTORY: NIKKE from Level Infinite, launched at the end of October, experienced its highest revenue of $8.8K in the first week of November. Initially, downloads were strong at 2.1K but dropped sharply to below 100 by mid-December. Active users also declined from 2.2K in early November to around 709 by the end of December.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a notable revenue spike to $5K in the last week of December. Weekly downloads started at 334 in late September and varied throughout the quarter, reaching 278 by the end of December. Active users remained stable, generally around 3.5K, peaking at 3.8K in the final week.
The Seven Deadly Sins by Netmarble experienced a significant revenue increase to $5.6K at the end of November. Downloads were relatively low, peaking at 75 in late November and mid-December. Active users were steady, averaging around 1.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.